Title: GPU Systems Architect
Location: Multiple cities – Candidates located in other locations, should be open to relocate to one of the following locations:
We are looking for a diverse, highly motivated & experienced professional who can Lead development of System-on-Chip level Architectures for the integration of Graphics, Media, and Display sub-systems into a range of GPU products that lead the industry in terms of performance, power, area efficiency, and time-to-market. This includes defining the requirements and architecture of SoC memory sub-systems, power delivery and management, external interfaces such as PCI Express, and other supporting IP blocks. You will work closely with other HW and SW Architects and Micro-architects, as well as partners from HW and SW Engineering organizations, and Strategic Planning from various Intel Business Units.
Candidate must have BS, or MS, or Ph.D in Computer Science, Computer Engineering, Computer Architecture, or Electrical Engineering with at least 10 years of Hardware and Architecture experience.
Deep understanding and passion for system level architecture functional requirements, PPA, architectural partitioning, etc. and strong track record of system architecture definition into delivered products.
Solid understanding of Computer and/or Graphics Architecture
Good understanding of HW/SW modeling & simulation
In addition to technical qualifications, the role requires effective communication skills, both written and verbal, and the ability to work in cross-functional and cross-site groups.
Job Type: Full-time
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